A downloadable game for Windows

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Deserted is a narrative game with puzzle elements set in a dystopian future. 

It's a student project made by 

Wolf Niedermark (Programming), Katarina Mitrovic (Art), Giulia Pratillo (Art) and Christopher Sebastian Boeckh (Design)

for the course "Power Play- Rapid Prototyping",  at the University of Applied Sciences Europe.  As such, it embeds a purpose statement : 

The political topic we want to focus on is the problem of isolation in a modern, technologically advanced (and dependent) society and its resulting loneliness. Further topics that will mainly inform the visual and narrative design of the game are environmental pollution and the popularity of modern home assistants. Our game is a narrative experience, aimed to convey the feeling of solitude and exclusion in a modern, capitalistically oriented dystopian society.  

Rated 3.3 out of 5 stars
(4 total ratings)
AuthorsWolfNiedermark, Christopher Boeckh
GenreInteractive Fiction, Puzzle
Made withUnity
TagsDystopian, Narrative, scifi, Walking simulator
Average sessionA few minutes
InputsKeyboard, Mouse


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Click download now to get access to the following files:

Deserted.zip 172 MB


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A very interesting concept, and the themes of loneliness and isolation really do come through. I thought the voice acting was pretty good for the robot holograms (holobots? Haha!) that I encountered, and the whole thing was very nice to look at.

The glitches made things a little bit difficult to navigate at times though, and the item usage system is a bit off (auto-using items on things can make the gameplay a bit wonky!).

But don't for a second think I didn't enjoy the experience! I really did get sucked into this sandy futuristic dystopia for a little while, and there's some lovely little ideas in here. Keep up the good work! =)


Interesting, but the mouse is on the screen the whole time which is extremely distracting. I also "clip" through many of the walls. Another problem is the lack of direction, which I guess serves the purpose of feeling alone and excluded, but makes the experience much less user-friendly. 

Assuming that this is a work in progress I think there's potential here. You've got something going on with the aesthetic and I really wanted to keep exploring, but too much was lacking from a technical standpoint. Good luck going forward guys!

The concept is really cool. I was not able to progress past the bottle breaking, but the environments and potential story seem legitimately interesting. I can't wait to see a fully implemented inventory and other systems for the game.

Hi, the web version runs a bit slow on my machine. Would you like to make a downloable version for Windows please?


Hi, We are currently working on the page and the build. By tomorrow everything will be ready and a downloadable version will be available.